Track Information

Track: Metaverse

In 1992, Neal Stephenson introduced the term “Metaverse” in his “Snow Crash” novel. Since then, the evolution of Metaverse has been tremendous. In recent years, there is a huge development in the area due to the technological advancements and the convergence of blockchain technology, cryptocurrencies, Non-Fungible Tokens (NFTs), virtual and augmented reality, Artificial Intelligence (AI) and others. Experts predict that Metaverse will generate a multi trillion market in the following years. The track seeks to become an annual venue to share knowledge and discuss the latest developments in Metaverse. Topics of interest include, but are not limited to:

• Metaverse adoption and diffusion
• Metaverse use cases
• Virtual economy
• Virtual business
• Virtual workspace
• Metaverse education
• Metaverse games
• Metaverse Museums & exhibitions
• Metaverse banks
• Virtual Dating
• Metaverse fashion
• Metaverse real estate
• Metaverse for training and education
• Virtual vacations
• Virtual travelling
• Virtual medicine
• Teleporting
• Time travelling
• Brain-machine interfaces connect humans directly to computers
• Metaverse societies
• Open Metaverse
• Blockchain and Metaverse
• Non-Fungible Tokens and their impact on Metaverse
• Social, legal and ethical challenges of Metaverse
• Metaverse interoperability
• Best Metaverse practices
• Metaverse business models
• Underlying theories and concepts
• Integrating humans, machines and AI
• Cross platform ownership of digital goods
• Technologies and infrastructures for virtual worlds

Track chairs:
Marinos Themistocleous, University of Nicosia, Cyprus (email: 
Horst Treiblmaier, Modul University, Austria (email: