: Shotguns now weigh 90% less and you reload them 30% faster. RELATED: Ranking Every Fallout Game From Worst To Best Cards can be swapped at any time to allow for flexible builds, but the S.P.E.C.I.A.L. Every Pack contains 4 random cards, so it's possible that you might even get a card you aren't even able to equip yet. Any kill in V.A.T.S has a 10% chance to refill your Critical Meter. Chance your equipped armor will repair itself even more when struck. (Plans required), Melee weapons break 20% slower and you can craft Tier 2 melee weapons. (only for pointed weapons), Your melee attacks ignore 50% of your target's armor. : Collect twice as much when harvesting wood. (Plans required). See a throwing arc when tossing thrown weapons, and they fly 15% further. : Gain +30 Energy Resistance. All drinks quench thirst by an additional 25%. Fallout 76 lets you choose which perks you want via perk cards. Fallout. Cards of higher rank are created by combining 2 identical cards of lower rank. Less chance for you to mutate from rads or for Radaway to cure mutations. In Power Armor, heavy guns gain even more accuracy and ignore 30% armor. Need to access a Skill 3 terminal and not have to remember which cards you unequipped to make room for the Hacking cards? Like Fallout 4 perks, perk cards in Fallout 76 replace skills from previous titles. Written by: Brandon Hubbell Alright guys, some of you might remember in the previous Fallout 76 list; I had mentioned Perk Cards. Weights of all Chems (including Stimpaks) are reduced by 30%. Take 45% less damage from explosions and flame attacks. Your Power Armor breaks 20% more slowly and is cheaper to repair. (Plans required): You can craft and disarm advanced traps and craft advanced turrets. Obtain more components when you scrap weapons and armor. Gain gradual health regeneration while in your camp or workshop. Posted by 2 years ago. has a 25% chance to restore all Action Points. targets limbs. Every fifty levels, you can choose a legendary perk from twenty-six new perk cards. You can now craft advanced armor mods. 40% chance to find an extra meat when you "Search" an animal corpse. : Energy weapon ammo weighs 30% less. : Your two-handed melee weapons now do +20% damage. Your rifles and pistols ignore 24% armor and have a 6% chance to stagger. (No Power Armor), Carry junk to gain up to 30 Damage and Energy Resistance. Your explosives detonate with a 50% larger radius. The following Luck Perk Cards are arranged by the level that you acquire them as you play through Fallout 76.Learn what Perk Cards are available through the different stages of the game! (No Power Armor): Every point of Strength adds +3 Damage Resist (Max 60). While the new milestone of a specific level is 75, 100, 150, 200, and 300. Gain 10 Damage and Energy Resistance while not wearing Power Armor. : You suffer 40% less from hunger and thirst. Your pipe weapons break 40% more slowly and are cheaper to repair. : Action points generate 30% faster. Matt Brown. Your non-automatic pistols now do +10% damage. : 80% chance to find extra ammo when you "Search" an ammo container. Combining perk cards Perk chart An unwrapped card pack 1 General information 2 Perk list 2.1 Strength 2.2 Perception 2.3 Endurance 2.4 Charisma 2.5 Intelligence 2.6 Agility 2.7 Luck In contrast to previous games, perks exist in the form of "perk cards" which can be traded, upgraded, and reallocated. Your melee attacks ignore 25% of your target's armor. Stimpaks and RadAway will now work much more quickly. : Guide! Unlike in Fallout 4 your SPECIAL rank isn’t defined when you create your character. The Outer Worlds. Your attacks ignore 50% armor of any insect. There are 205 unique perk cards in the launch version of the game. : Your one-handed melee weapons now do +20% damage. Restore much more of your teammates hunger and thirst when you eat or drink. : When affected by rads, you periodically heal 140 rads on nearby teammates. Hack an enemy robot for a 25% chance to pacify it. Unfortunately, there is no way to change your SPECIAL point allocations while playing in Nuclear Winter mode at this time, so the player will have to change it in Adventure/Survival mode, instead. Your two-handed melee weapons now do +20% damage. Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. Gain +2 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. Automatic rifles now reload 30% faster and have excellent hip fire accuracy. Perk Cards are a new system in Fallout 76 that replaces the traditional Perk system fans have gotten accustomed to in previous Fallout entries. You pay 30% fewer Caps when Fast Traveling. : Your two-handed melee weapons now do +15% damage. All perk cards still have a SPECIAL point requirement, so the player character will need points allocated in certain SPECIAL attributes in order to equip the perk cards they desire. : Your pistols weigh 50% less. : 80% chance to find an extra canned food when you "Search" a food container. Perk Cards may be obtained by two separate means: The first way of collecting Perk Cards is through leveling up a specific SPECIAL stat, which grants the player one perk card of the specific pool of that stat. (+5 Max). : Sprinting consumes 20% fewer Action Points. and your ability to sneak. (Plans required). The Mysterious Stranger appears more often when using V.A.T.S. : RadAway removes 60% more radiation. SPECIAL perks are now determined by cards. : Your shotguns now do +10% damage. 40% chance to find extra first aid Chems when you "Search" a chem container. Focus fire to gain accuracy and damage per shot. The first legendary slot has an unlocked level of 50. : Food in your inventory will spoil 60% more slowly. Higher Rads improve the chance. Your punching attacks now do +10% damage. All of the values start at 1 and you’ll be able to assign points until you hit level 50. Each legendary perk has four ranks and can be leveled up with "perk coins," which can be earned by scrapping normal perk cards. Food and drink weights are reduced by 60%. (No Power Armor), Gain +45 Damage and Energy Resistance while sprinting. : Your punching attacks now do +20% damage. You can craft Rank 3 energy gun mods. Your melee sneak attacks do 2.3x normal damage. Restore more of your teammates hunger and thirst when you eat or drink. Question. See a throwing arc when tossing thrown weapons, and they fly 50% further. Some cards are upgraded versions of the ones found in Adventure/Survival mode, while some are brand new and exclusive to the Nuclear Winter game mode. : Gain 20 damage resistance while firing a heavy gun. You can pick one of the available cards every time you level up. Fallout 76 TOP 10 PERK CARDS! (Plans required), Melee weapons break 30% slower and you can craft Tier 3 melee weapons. Players can equip multiple cards within a SPECIAL attribute so long as the total point value of the cards equipped does not exceed the attribute level. Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more. : Your shotguns now do +10% damage. The Basics It all starts as you're leaving Vault 76. Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb. Make your target receive 7% more damage for 10 seconds after you attack. Each perk card costs points in its SPECIALattribute to equip. : When affected by rads, you periodically heal 80 rads on nearby teammates. How to Share Perk Cards in Fallout 76 In Fallout 76, players are free to explore the wasteland of West Virginia at their leisure. Your pipe weapons break 20% more slowly and are cheaper to repair. : Players you revive have +6 Action Point regen for 10 minutes. Perk Coins Cost: 0 (per one rank) +2 STR and +2 STR Perk Points. : While below 30% health, gain a 30% chance to avoid damage. (No PvP). V.A.T.S. : Take 80% less damage from falling. : When you are on a team, you and your teammates gain 15% more XP. S. 1. : Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more. : Gun bashing does +25% damage with a 5% chance to cripple your opponent. The higher the level, the better the effect. Your punching attacks now do +20% damage. Guns break 10% slower and you can now craft Tier 1 guns (Plans required). Take 15% less damage from explosions and flame attacks. There are now perk card packs and card ranks which can even be shared with other players in the game. You deal +80% damage to workshop objects. (Plans required), Melee weapons break 50% slower and you can craft Tier 5 melee weapons. The maximum attribute level is 15 for each attribute and 56 across all SPECIALs. You can now craft advanced Power Armor mods. :  Gain +25% damage bonus for 2 minutes when a player revives you. Fallout 76 Perks. The Fallout standard SPECIAL stats return for Fallout 76, but the perk system is getting a major change this time around. Card packs are received every two levels until level ten (i.e. Aim your gun at any Animal below your level for a 50% chance to pacify it. You gain much increased benefit from being Well Fed or Well Hydrated. : Every point of Strength adds +2 Damage Resist (Max 40). Players you revive come back with improved health regen for 30 seconds. (No Power Armor), Gain +30 Damage and Energy Resistance while sprinting. 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