The Way of the Kensei is another subclass that aims to “correct” one of the fundamental balancing features of the monk class: monk weapons. While some races are better than others, you can make any of them work with the Monk class if you really want to. ... and understand how to best utilize them in any scenario. So many of the other classes are either a weird ability fit or have overlapping abilities that multiclassing your monk isn’t always wise. Ultimately, the adventure for a monk is about a goal greater than treasure. After reading this handbook, I encourage you to read my Monk Subclasses Breakdown. — thanks for all you hard work! What’s more, when you fail a saving throw you can spend a ki point to reroll. Last Updated: March 11th, 2020. A Monk’s starting equipment includes: Here is where we can see why no armor proficiency is needed for our monk. Heirlooms provide extra gear bonuses like increased experience and useful effects! Proficiencies: No armor, no shields, and not a lot of weapons. Red: Bad, useless options, or … This especially good with Way of the Kensei. Monastic Tradition: Monk subclasses are briefly summarized below. There are countless feats in 5E, and many of them are beneficial across the board. In cases where a failed throw makes you take full damage and a successful save gives you half damage, you will instead face half damage or no damage respectively. A single level of cleric gives you five spells and allows you to choose a domain. The situation is now: Pair of light weapons: 1d6 + Dex (attack), 1d6 + Dex (extra attack), 1d6 (two weapon fighting bonus action) Patient Defense 5E:-Select this option when the Monk’s in low health.As a bonus action, you can take the Dodge action by spending a ki point.
That's not a lot of gear, and weirdly doesn't include clothing. Sky Blue:Optimal choice, core on all builds minus a fringe build or two. The save DC won't match a spellcaster's, but it should be good enough to protect you sometimes. learn about one of those options with our Point Buy 5E Guide. Monastic traditions dramatically change the behaviour of a monk . In 5e, monk armaments or weapons can be particular types that still use the game’s stats on PHB p. The 5e Monk Weapons, or ki armaments, are weapons that monks can win and stay focused. You can use it two-handed and perform unarmed strikes by kicking people or something, so you get one attack that deals 1d8+3 and your extra Martial Arts attack deals 1d4+3. Weapon: Spear Now, I understand that my ASIs are very important and I plan on bumping both my Dex and Wis if I get to level 4. With both, you have 20 AC, which matches the AC of a character in full plate with a shield. Dragonmarked GnomeERLW: Dragonmark traits replace your subrace. With this feature, you are immune to disease or poison. There are a lot of monsters that have charmed or fear effects, which makes this useful in the right situation. And last but not least, it is good for monks getting magical martial weapons. That means that she will do between 2D6+3 and 3D6+3 damage while unarmed. 1. This subclass was designed to fill some holes in the monk class by opening up some weapon options. You can get more information with our multiclassing 5E guide. Also all your Monk weapons (including your Unarmed Strikes) can run off of Dexterity. In my view, the strength of the monk lies in its class features. Getting a second action is great anyway, but using it in conjunction with Flurry of Blows is incredible. Monks are excellent Defenders and Strikers, and typically fill a role in party as the Fighter-equivalent. This build is simple, and relies on options from the SRD and the Basic Rules wherever possible. I'm currently playing an Aarakocran monk in 5e and have just gotten to level 7. Opening up most martial weapons means access to weapon properties that are normally out of the Monk's reach. This training will guide much of your character’s nature. Roleplaying as a monk will come down to however you design your character. You also do not suffer the frailty of old age and cannot be aged magically. HobgoblinEGtW: See above under the general Races section. Stillness of Mind is better than you might except. So: This will be the only staple build where we employ the human. There are three basic uses of ki points; your Monk will gain more at higher levels. Notably they can be used in conjunction with a monk's flurry of blows ability, which can normally be used with unarmed strikes only. After spending a level being a martial artist, we now get Ki and we start to really feel like a monk. - best monk weapons 5e -
Their obsessive-like focus of death can either be a source of intimidation or compassion. At level five you get at least three attacks per turn. Empty Body: Invisibility is fantastic. There comes a point in D&D where most people have thought about or toyed with an idea. If so, let us know in the comment section! It continues to a stage the weapon becomes an extension of their human body.Way of .. Maximizing your Dexterity brings your AC to 18, matching a fighter in full plate armor, and with up to four attacks per turn your damage output is considerably higher. Blue:Solid pick, not exactly optimal but still a very good choice. Many enemies have resistance to non-magical weapon attacks. Your unarmed strike damage also increases at Level 5, which makes this potent. Taking a dip in another martial class seems redundant, but multiclassing into fighter makes a lot of sense. ; You've correctly applied the ASI's for being a wood elf and for turning level 4.; A longsword is neither Heavy nor Special so is a valid choice for a Kensei Weapon, making it a monk weapon, which applying Martial Arts you can wield with Dexterity, even though it lacks the finesse property. Think about your character: who are they, why did they become a monk? There are some glaring holes the basic monk has, however. Array of powerful spells? OrcEGtW: See above, under "Races of Eberron". You're free to attack as much as you like, generally doing so with Advantage since enemies usually won't be able to see you. Use darts for ranged attacks, and you are goled to go kung fu fighting. At level two you get fighting style, which we discussed above. You want to end your turn on solid ground, but between the Monk's increased speed, Step of the Wind, and Dash, you can run 135 ft. straight up a wall in one turn. We discuss these in-depth below. This comes in handy constantly. These are a lot of powerful options. You could become a pseudo-healer with the life domain or deal with ranged threats as an Arcana cleric. Ability Score Improvement (Dexterity 16 -> 18), Ability Score Improvement (Dexterity 18 -> 20), Ability Score Improvement (Wisdom 16 -> 18), Ability Score Improvement (Wisdom 18 -> 20), Ability Score Improvement (Constitution 14 -> 16). best monk weapons 5e. Unarmored Defense: 20 Dexterity and 20 Wisdom is an eventual goal for every Monk. Martial Arts doesn't specify that it only applies to melee attacks or weapons, so you can use Dexterity with things like Javelins to apply your Martial Arts damage to thrown weapons. KalashtarERLW: The Wisdom increase is great, and the Kalashtar gains defenses against some stuff which the Monk typically doesn't have an answer to, but it's still a hard proposition without a Dexterity increase. I was thinking about using a quarterstaff with my monk. Diamond Soul: Dramatically improves your survivability. UPDATE [10/12/2019]: I finally updated and organized this post (and more!) Hit Points. Athletics is also a nice option if you want to Shove enemies prone. This is only the case when you are not wearing armor or a shield. It’s debatable of the end result does much to address these concerns, though. Astral Projection is situational, but by this level a safe means to explore the outer planes is very welcome. You regain all of your ki points after a long or short rest, just as long as you spend 30 minutes of that rest meditating. See above for information on core halflings traits. However, when it comes up it's a cool defensive option, and the math is really solid. Int: Generally dump, unless you really need to use knowledge skills. There is a general consensus that Way of the Drunken Master is the best of the seven traditions. Evasion helps to mitigate the damage, which is great since you don't have the Fighter's d10 hit points. The monk is a quite unique class. Acolyte is passable, but with poor Charisma I don't know what we would do with two languages. It can be a quasi-defense class, though I am not fond of the monk’s defensive capabilities. Getting an attack with a monk weapon or unarmed strike as a bonus action. If you prefer comic books, check The Displaced series. See Our Complete Way of the Open Hand 5E Guide. Given how common poison is, this useful. Giant battle axes? Not a lot of reasons to take more than two levels, however. Monks are one of the few martial classes where feats aren't a universally good idea. Now if you want the boring answer, I believe the best option is to go 2 handed quarterstaff, and use your flurry of blows with lots of kicks. This allows you to travel the outer planes freely. GoliathEGtW: See above under the general Races section. [5E] Monk weapon clarification 5th Edition So in the PHB a monk weapon is defined as "shortswords and any simple melee weapons that don't have the two-handed or heavy property." What’s more, any creature that understands a language can understand your spoken words. The special monk weapons are: Shuriken: A Japanese throwing blade, typically star-shaped. This is of limited value for many monks given that charisma is the most common dump stat, though. Monk 5th Edition D&D is magnificent protectors and strikers, and normally fill a jobRead More The Monk Class Guide For D&D Fifth Edition (5E) Unarmored Defense: 20 Dexterity and 20 Wisdom is an eventual goal for every Monk. Spear is the best monk weapon. Disclaimer. Dedicated Weapon is good because it makes your racial proficiency weapons turn into monk weapons. Nah. Your class grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. Simic HybridGGTR: Fantastic and versatile, and Animal Enhancement can provide useful options to fill gaps in the Monk's skillset. Dwarf: The Constitution bonus is nice, but many of the Dwarf's abilities are either useless or redundant for the Monk. […], There are a few ways to come up with your starting ability stats in D&D. Kensei monks can take any martial or simple weapon and make it a monk weapon for which they can use a martial arts die as damage instead of the weapons original. It removes the need for Strength, and gives you all the benefits of two-weapon fighting without the need for weapons, feats, or combat styles. You can use it as a reaction to reduce fall damage equal to five times your monk level. Afterwards, a monk may restore the power of the weapon by spending 10 points of Ki on it over the course of 10 minutes. Level five is also where you begin to harness the ki to impact your opponent’s state. You are proficient with the following items, in addition to any Proficiencies provided by your race or Background. This can be exceptionally powerful when fighting a single enemy. Starting at Level 1, your AC is 10 + your Dexterity modifier + your Wisdom modifier. Monk 5e is a non-armor character that generally uses simple weapons and shortswords to fight against their enemies. However, the Way of Shadow Monk can instead fill the role of the party's Rogue-equivalent. For more on multiclassing, see my Practical Guide to Multiclassing. Like with other classes like the sorcerer, monks get a pool of points that can be spent on a variety of things. By this level enemies with resistance to weapon damage from non-magical attacks are increasingly common, and since unarmed strikes aren't a weapon they can't benefit from spells like Magic Weapon. This is a good fit, and ranger has some useful options. Ki: Some basic, but extremely potent uses for your Ki pool which every Monk will rely upon. If none of the backgrounds fits, use a custom background. In some cases your ki feature requires a saving throw. Racial feats are discussed in the Races section, above. Remember that this is invisible as the condition, no as the invisibility spell. Of the standard 5th editionraces, hill dwarves, stout halflings, wood elves, and variant humans are the clear winners for races suited to a strong monk build, based on their bonuses and racial features. Think about your character: who are they, why did they become a monk? Any of them. Martial arts gives you an array of important benefits including: Great stuff here. The base human is a tempting option for classes which rely on multiple abilities, and no class is more reliant on multiple ability scores than the Monk. These throws are calculated using: 8 + your proficiency bonus + your Wisdom modifier. You can be fairly mobile, fairly defensive, or fairly offensive. Many of these subclasses make an effort to address these flaws, but few do it adequately. This does not work with unarmed strikes, unfortunately. Stardew Valley Gourmand Frog | What is It, What Does It Do? In 5e, monk armaments or weapons can be particular types that still use the game’s stats on PHB p. The 5e Monk Weapons, or ki armaments, are weapons that monks can win and stay focused. Unarmed combat in 5E is not particularly fleshed out, and you can play through without having a specific form of martial art in mind for your character. You're right on all counts. At level two, you get Action Surge. Hit Dice: 1d8 per monk level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st Proficiencies. Each time you roll for initiative and have no ki points remaining, you regain 4 ki points. It's important to understand how useful a spear is, especially at this level. I am also debating on if getting a feat at level 8 would be useful or not. The Elven Accuracy facial feat is tempting, but monks survive on making numerous attacks rather than putting a bunch of effort behind a single attack. As a front-line melee character you're going to be targeted by AOE damage effects. The following table lists some traditional monk weapons and the weapon statistics to use with them. 30 Apr, 2020 in 5e DnD / Aurikesh / magic items tagged D&D 5e / magic items / monks by Brandes Stoddard I don’t know how it goes in your campaigns, but in my 5e campaign, no one is as burdened with cool magic items as the monk. Once you have maxed out your Dexterity and Wisdom, it may be more beneficial to take Tough than a Constitution increase, but if you stick to increasing your ability scores you'll do just fine. Level 5 Improvement. CentaurGGTR: Strength is borderline useless for the Monk, and Charge is redundant with Martial Arts. If you opt not to use the starting gold by level method, you begin with a very small amount of equipment. Assuming a Dexterity modifier above zero, the versatile weapon is the best choice. Way of Kensei monk 5e: 5e Monk of Kensei train themselves with weapons. Stealth is nice, but missing out on sneak attack damage makes it seem mostly wasted. Quivering Palm is a save-or-die effect, plain and simple. You can play a frontline fighter without the need for high strength. After obtaining and \"learning\" a Heirloom piece, you can create them on the fly, for any and all characters on your account! Essentially, this operates as a standard monk on steroids. Hit Points: d8 hit points is hard for a front-line martial class like the Monk, so be sure to boost your AC and hit points wherever possible. Step of the Wind 5E:- With this, your bonus action is the Dash or Disengage action, for which you need to spend one ki point. With up to three attacks per turn, a Dexterity increase gets a lot of mileage. As expected monks can do a lot of damage. Dexterity and Wisdom are two of the most valuable thanks to stealth, perception, and insight. You might also consider getting Athletics proficiency so that you can be better at grappling. Even if the target succeeds on the save, it's still an average of 55 damage, which is enough to be a serious problem for a creature that has already taken a lot of damage. AarakocraEEPC: Dexterity, Wisdom, and flight. Monks get the typical 2 skills, and the Monk skill list includes a lot of mediocre options which depend on Abilities which Monks don't generally need. Stillness of Mind allows you to end a charmed or frightened effect with your action each turn. into a small book - my 5e Manual of Arms: Weapons! This ability is not capped, meaning in major fights you can use it repeatedly. Setting-specific races are address below. You must take the result of the second roll, however. It continues to a stage the weapon becomes an extension of their human body.Way of .. HalflingEGtW: Wildemount halflings share the core traits of core halflings, but Wildemount adds a new halflings subrace. Dungeons & Dragons 5e: How To Build An OP Barbarian Monk. The improved version of Unarmored Movement allows you to move up vertical surfaces like walls, and across the surface of water. See our Complete Way of the Four Elements 5E Guide. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. This is a basic rundown of your multiclassing options. Perfect Self dramatically improves every aspect of a monk. How does one Monk? Through every living body flows magical energy commonly referred to as “ki.” A monk studies this energy, eventually harnessing its power. ... With only simple weapons and short swords, the monk's best weapon is a spear. TEMPORARY NOTE: RPGBOT is undergoing a massive update for DnD 5e content to accomodate rules changes and new content introduced by Tasha's Cauldron of Everything. […], this article states Aasimar are good as monks due to their +2 dex and +1 wisdom but all other 5e references say the race gives +2 cha only. Between Diamond Soul, Evasion, Still Mind, and good ability scores, you're exceptionally difficult to hurt. However, you need to take at least 2 levels to be worth it. Dec 26, 2019 - Explore Anthony Paquin's board "Monk 5e" on Pinterest. Essentially you'll be using a 1d6 weapon with versatile until level 10, then you'll use your bare hands from then on. It’s hard to punch something that can fly, for instance. While not always useful, Slow Fall can be a lifesaver in a pinch. That… covers almost all weapons in the game. Stillness of Mind: Situational, but a lot of enemies have Charm and/or Fear effects. Way of the Shadow’s biggest downfall is that it is an underpowered rogue wannabe. Martial Arts gives you two attacks per turn, and with a spear in hand your damage output is very solid. While spells are nice, they eat up ki that could be used on the more powerful monk effects. GenasiEGtW: See above under the general Races section. If you liked this post, you'll certainly like my book. This feature allows you to catch or deflect ranged weapons. The manner of the 5e Drunken Master teaches pupils to move with all the jerky, unpredictable motions of a 5e drunkard. Way of the Four Elements attempts to address those by giving the monk access to spellcasting. Stardew Valley Bone Fragment | What is It, Where Do You Get It? Others boast hundreds of members spread across the map. However, others have no religious ties whatsoever. Obtaining the AC of a full plate set of armor and a shield while shirtless is nothing to sneeze at. Your interpretation may differ, and if it does, please share how! Dragonmarked HalflingERLW: Dragonmark traits replace your subrace. There are some great high-level options for monks too, meaning multiple levels of another class will cause you to miss out on them. One level is generally all that is needed unless you really want the roguish archetype and the second sneak attack damage d6 that comes at level 3. Ki-Empowered Strikes: Especially important in games with no magic items. Some strong options include: Straight out of Xanathar’s Guide to Everything is the Way of the Kensei. Daggers and hand axes function as tools as well as weapons, so those are what I would start with. This missile is treated as a monk weapon for damage purposes, and you have proficiency with it regardless of the type of missile. […], A baseline ranger that doesn’t really stand out, this archetype still gets the job done in most cases.
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